UNREAL ENGINE PROJECTS

Procedural Planet Generator

This was achieved by combining the Procedural Mesh Component provided by Unreal Engine and a C++ implementation of Ken Perlin's Simplex Noise as a base. I applied the cube sphere method for this implementation in order to accommodate higher resolution worlds. By doing this, it will allow us to divide the sphere into chunks for selective loading and 'Level of Detail' (LOD) optimizations for realtime rendering.

Random Galaxy Generator

A simple system that generates a galaxy with random sets of solar systems. The implementation involves using a 'Random Stream' which takes a seed input that will enable us to reproduce results for testing purposes and later be used for a saving and loading feature.

Character Creator

A bare-bones character creator which utilizes morph targets embedded in 3D models. Our approach for this one was to rig all the base models in Daz3D; we then create morph targets to the parts we want to manipulate and add the necessary bones/sockets for attaching equipment and accessories. Subsequently, all of those morph targets and other settings are baked into the model to be imported into the engine. You can then access these morphs through the skeletal mesh by referencing their names.

JAM PROJECTS
Etude

2022 |

Play as Etude Dirigentin a beautiful elven musicophile. A rhythm game that use gestures to hit the right notes and

Our entry for the December 2022 Score Space Jam.

Little Farm

2020 |

A farming simulator game where you play as a young girl named Elona trying to build her farm from scratch. Plant a variety of crops that you can sell or use it to craft items to gain more profit. This is inspired by classic titles such as "Harvest Moon", "Rune Factory", and "Stardew Valley".

This game served as our entry for the "Jam with MediBang" with a seven (7) day deadline. We were a 3-man team for this project and I took up the role of the gameplay and UI designer. This particular project showed my flaws in planning and scoping. Although we weren't good enough to make it to the top submissions, we were still happy to finish the game in time and served as a great lesson for me, too.

Space Panic

2020 |

Shoot down as many enemies as you can in this 2D frantic top-down space shooter. Collect energy cells from destroyed enemies to keep your ship working. Pickup repair kits to stay longer in the fight and rack up even higher scores!

A game created in two (2) days as a challenge to myself to practice polishing. I used open-source assets for this project to save time and focus on faster production and improving the overall quality of the game.

escape.

2020 |

escape. is a 2D pixel art-based horror game, which was heavily inspired by one of the best horror-based games — 'Corpse Party'. The very main objective is to escape the cabin were you found yourself trapped inside. Collect key fragments, interact with objects, and get your way out of the cabin.

A submission we made for the "Kindred Community Jam" that lasted for five (5) days. My main role for this project was as a pixel artist. I also helped in implementing the UI, audio and some gameplay mechanics.

Cave-in

2019 |

My very first game jam game! An atmospheric retro-platformer, where you are trapped in a perilous dark cave. Equipped only with your headlight, you must overcome the obstacles ahead of you and find your way back to the surface.

This was made for the fifth "Extra Credits Game Jam" themed "Passage" with a fourthy-eight (48) hour deadline. All of the assets from the code, pixel art and music were made from scratch solely by me.